Tag - Production

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Over the next few days Rhythm Creation is going to go way back down to basics by writing some beginners guides. There are loads of people out there that want to start creating and producing their own music and need a little help to get started. I was a music beginner once too and these beginners guides are hopefully going to grow into a huge guide that I would have loved to of had to hand when I first started.

I am an electronic musician and so you may find at times throughout this guide that it is more aimed at musicians who are looking to producing electronic based music, I shall cover all genres and styles of producing as best as I can. You may also find at times that you may disagree with me as some of the things that I will talk about will be my opinion only and there may well be other methods and different ways of doing things, if you do disagree with me write it in the comments of the post and I shall bring your ideas and thoughts up from the comments and into the main articles.

All beginners articles can be found in the Beginners Section under the heading “Beginners Guide To Music Production”.

Part 1 - Equipment.
To start producing your own tracks the first thing your going to need to think about is the equipment your going to need. Each musician is going to have a different set of equipment that they use, obviously a guitar player is going to have his guitar, amplifier and cables for example (which are not on this list). But this equipment list below is what I think is a minimum for anyone wanting to start to record and write music at home, no matter what instrument you play or genre of music you are going to be creating. You may find that you already own some of these items (for example the computer as you must be using one to read this) and you may be surprised at how small the list actually is to get started.

Hardware and Software
Piano with Laptop - Image from Stock Xchng (www.sxc.hu) User:Leslier Music can be produced using both hardware and software. At one time music was produced solely using hardware but due to advancements in computer speeds, all music production tasks can now be achieved using software. Hardware is still used a lot in music production (Music producers love their mixing desks, hardware effects units and especially their hardware synthesizers) but as computer software can now compete extremely well with hardware and because you are new to music production I would suggest you stick mainly with software for the moment. You will find that at a later stage you can advance to using both software and hardware together and because most software is actually based on their hardware counterparts there will be no need to relearn anything you have learnt, should you want to go the hardware route at a later date.

Even though we are going to go the software route you are still going to need some hardware equipment to run the software as well as be able to record both instrument and note information (MIDI Data - We will go into this later) into the software enviroment.

Computer
This is obvious, but yes your going to need a computer and obviously you are using one to read this, but is your computer going to be fast enough to run any music software your going to be using.

Basically the faster the computer you have the better experience you are going to have producing your music. Music software can take up a lot of system resources due to it’s complexity and whilst it may be written on the software box or web site that the recommended requirements are low, you may find that once you start using the software and have lots of different channels all playing together that the computer just isn’t going to cope with it. A fast processor and lots of RAM are needed to allow your computer to cope better.

You are also going to need lots of hard drive space as music files and recordings can take up lots of gigabytes. Hard drives are cheap these days so this shouldn’t be the problem it once was. You will also want a DVD/CD writer so you can hand out CDs of you produced tracks and also back up your work.

If you need to buy a new computer you may want to build the computer yourself (It’s not as hard as you think). I did this myself for mine and you will find there are some benefits to doing this as you can choose the components yourself to create a better computer that’s specifically designed with music in mind. For example you can find cooling systems without fans, quieter cases, quieter hard drives and graphics cards without cooling fans on. All aimed at reducing the sound that the computer makes in your audio enviroment.

Soundcard
The most important component of your computer if you’re a musician. The main thing to watch out for is going to be latency which needs to be as low as possible. A high latency will make your computer unusable for recording music, as everything you record or play in will be behind everything else in your track. ASIO Support (Audio Stream Input/Output) is a must if you are going to be using Windows and a nice amount of audio inputs (with low noise). Read reviews of soundcards in magazines and on other review type web sites to make sure the soundcard you choose to buy is going to be the right one for you.

You may find you can use your current soundcard and if you do have latency issues you may find you can solve your latency issues by searching the web for better drivers. The KX Project drivers for example works with EMU10K1 and EMU10K2-based sound cards such as the Soundblaster Live and virtually eliminates latency issues.

Monitors/Speakers
Speaker - Image from Stock Xchng (www.sxc.hu) User:bury-osiol If you are serious about music production you should spend a good amount of money on some near-field studio monitors as your tracks will benefit a great deal in sound quality and should sound great no matter where they are played. Near-field monitors are different to normal speakers/stereo systems as they are designed to show you exactly what your music really sounds like without affecting the sound in anyway. They are also designed to be listened to with you closer to them than conventional listening speakers. Active monitors will already have a power amplifier, passive monitors need an external power amp.

If you can’t afford a decent set of monitors or don’t want to invest just yet, you can still use a decent normal speaker and amp or stereo system setup. But make sure you turn off any enhancements that the stereo or amplifier creates usually called something like Bass Enhancement or Rock/Jazz/Dance settings and turn any EQ (possibly called Bass and Treble) to their central positions. With a standard pair of speakers you are going to need to do a lot of listening on different systems such as car stereos, headphones, friend’s systems etc to get better mixes that sound good where ever they are played.

Never use those small computer speakers, it won’t be worth the time trying to get your tracks sounding right and use a good cable to connect the soundcard to the system/amplifier.

MIDI Controller
MIDI (Musical Instrument Digital Interface) is a data system that is used between different instruments (and your computer) to send note and time information. No audio recording (sound) is contained within MIDI, it is only computer bits and bytes (digital data). A MIDI controller is typically a musical keyboard with other various controls such as faders and pads that are used to play notes into your tracks. If you are only going to be recording traditional instruments with microphones such as guitars and drums then you may not need one, but they aren’t expensive and owning one will open many new avenues for your music. If you are going to be producing electronic based music then a MIDI controller is an essential piece of kit.

There are tons of different MIDI controllers available on the market today, some with musical keyboard layouts, some with pads and faders, there are even guitars and drum kits which act as MIDI controllers. But I’m specifically talking about a keyboard layout one with at least 2 octaves of keys and one that also has some faders on to control certain sound aspects as you play. Always make sure the keys have touch sensitivity and aftertouch, these features change the sound played depending on how hard the note is being pressed (These are typically a standard feature, but check to make sure if your buying a cheaper or older second hand one).

You are also going to need a MIDI cable if one doesn’t come with your MIDI controller to connect your MIDI controller to your soundcard (The input may be called a joystick input on your soundcard).

Microphone(s)
A Microphone - Image from Stock Xchng (www.sxc.hu) User:Wazina If you plan on recording full drum kits then you are going to need quite a few microphones to get a studio produced sound. If you are going to be using drum samples then you shouldn’t need to have as many, in fact you may get by with only having one. Even if you are producing synthesizer and sample based only music, I can’t stress enough how you should still have a good basic microphone to hand for recording your own samples.

There are many good microphones on the market, but for the beginner music producer I would advise getting a Shure SM57 (A bright sounding vocal and instrument microphone) or a Shure SM58 (Go for this one if you are doing lots of vocals). You can’t go wrong with these microphones, they are classics, built to last, can take very loud sounds and don’t need an external power source. They are also very well priced and will give you very good quality sound for your money.

Part 1 Conclusion
This list is to help people get started, obviously there is loads more kit a musician could own, but hopefully this has given you an insight into the basic equipment needed for you to start producing your own tracks. This list will change slightly for each person, but once you have all the equipment above you shouldn’t need much more apart from the software and any instruments you might play to get started.

Beginners Guide To Music Production - Part 2 - Choosing Your Software

Written by Edward Cufaude for Rhythm Creation.
In part 1 I talked about the basic equipment you will need to get started producing your own music and in part 2 I am going to talk about the next important decision your going to need to make which is choosing your software. This is a very important decision and one that as a beginner you should spend a good amount of time thinking about before rushing into any purchases.

I shall mention some software packages in this section but I must point out that every musician is different and whilst some musicians will swear by a piece of software as an essential piece of kit, others will find it to be completely wrong in every way for what they require out of their software. The trick here is to try out demos for each piece of software you come across before buying and research well to make sure it is the right piece of software for the music you want to create. Ask other musicians who create a similar style of music what they use, read the many reviews on the net and try not to be sucked in by any adverts from the software companies (that piece of software might not be the perfect solution that they want you to believe). Also check to make sure that there are not any free alternatives that may be sufficient for what you require.

So what I’m going to do in this section of our beginners guide is to point out the different types of software available, talk about some of the features and give a few examples of software packages for each type. I am not going to choose the software for you or suggest a piece of software as required for your music, that is your job. The best piece of advise I can give you when choosing your software is to choose a package which you think you will enjoy using. If you find that making music becomes a bit of a chore and not fun you will end up either giving up completely or your music and inspiration for the creative process of writing music will suffer.

The Different Types of Software
These following categories are how I would categorize the different types of recording software available today. Some software could be classed in two of these categories, have features like that of other categories or be classed into a subcategory of that category, but these are the top level categories.

CD - Image from Stock Xchng (www.sxc.hu) User:elcombri Pre-Recorded Loop Based Mixing Software
This sort of software is the most basic type of music software available and so are great for beginners and those not looking for anything too difficult to start with. They are very cheap to buy but are also very limited. They basically work by using pre-created loops and samples usually supplied by the same company in the software or as add-on packs. You can then use mix together these samples and loops to create a track. They are great for young people or those who have no experience with music but if you want to create your own sounds or plan on recording instruments and vocals, this category of software is not for you. This is what I would call music gaming software (yes, some of them are available for Playstation).

Examples of this type of software: eJay

Sample/Synth/Loop Based Sequencers
Software in this category is the real fun stuff, these have nice easy to use sequencers and are more geared towards creating your own sounds using the software synthesizers included in the software (These synthesizers can make a wide variety of good quality sounds and most can easily compete with the hardware synths in sound quality). They also are very sound sample based with extremely good sample manipulation abilities and loads of great effects that can be placed on your sounds. You will need to collect or make your own samples, import them into the software where you’ll be able to use a MIDI controller to play, edit and create some great sounding pieces of music within them.

Keyboard - Image from Stock Xchng (www.sxc.hu) User:elcombri Some have the facilities to use VST plugins and instruments (Extra effects and virtual instruments) and can also be hooked up to other sequencer software (See below) using a technology called ReWire to create a full blown recording studio environment. This is the category you should look at very closely if it is dance/electronica or sample based music that you will be creating. If your looking to recording instruments only, you may want to skip this category completely. They have a wide range of users as they can be very good for beginners to music production as well as more than capable for producing professional tracks.

Check each piece of software in this category as they can vary a lot. Reason for example emulates a hardware environment extremely well with some amazing instruments, FruityLoops is more loop/sample based but with VSTi support can be expanded in many different ways, where as Ableton Live has been designed with Live Performance in mind and includes multi-track recording.

Choose carefully from this category and try before you buy to make sure that it is right for you. Check to make sure that any included synths can make the sounds you want to produce by listening to examples, synth presets on any demos or other peoples music you know has been created with that software. I must point out that you will find that if you are going to choose to buy software from this category that you may also need to use a piece of Audio File Recording and Editing Software (See below). This is so you can record your own samples as well as clean up or edit any samples you may get from other place such as from sample web sites.

Examples of this type of software: Reason, FruityLoops, Ableton Live

Recording/Instrument Sequencers with Plugin/Extendable Features
This is the category you should be looking at if your music is going to be more recording based. They have great recording facilities and emulate a professional recording studio in a software environment. They can also be extended to allow plugins such as VST plugins and intruments, these are effects and instruments (synthesizers, drum machines etc) that can be added on. There are loads of these available from a wide range of different companies.

These sequencers can usually allow the software from the previous category (Sample/Synth/Loop Based Sequencers) to be integrated into them via the use of a Technology called ReWire (A kind of virtual cable between the different software packages) allowing you to get the best of both worlds. They all offer MIDI support too and with the VST Instruments can achieve the same as the sample/synth/loop based sequencers can, but the enviroments could be considered to be less fun and user friendly. Plus you may have to fork out extra money for the plug ins to get the sound you want.

These pieces of software can range drastically in price and features, so make sure you get the right version as you will sometimes find there are cheaper “Lite Versions” and more expensive “Ultimate Versions”. Think about whether you really need the extra features of the more advanced versions, you may not need them now but in the future may require them so investigate all versions of any piece of software fully.

Examples of this type of software: Cubase, Sonar, Logic

Recording Sequencers with Hardware Interface Options Software in this category is very similar to the category above in that they emulate a professional recording studio but they also have the options to have specially designed hardware interfaces very similar to a classic mixing desk. These link into the software directly creating a very hands on approach. If you go into professional recording studios today this is the system that you will see set up.

The hardware options can be very expensive in this category and so if you are a beginner I would not advise that you go for this type of software/hardware.

Examples of this type of software: Pro Tools

Audio Recording Software
Software in this category is usually seen as an addition to the above categories, as they are used to record and edit samples or individual channels of sound by editing the waveform. They come with effects and processing that can be applied to the sound (although usually not in real-time like the software sequencers above). They can also be used to apply effects and processing to your tracks as a whole when you have completed the track and exported it from other software. (Mastering)

Some software in this category can be used similar to a multi-track recorder, but cannot do nearly as much as a proper sequencer. If you are just looking for something to record a couple of tracks for example just some vocals and a guitar, you may find that a piece of software from this category is all your looking for. I’ve not advised a specific piece of software in this guide but I have to here. Please give Audacity a go as it is Free and is a very capable piece of software and may be perfect for your needs if your exploring this type of software.

Examples of this type of software: Audacity, Audition, Wavelab

Part 2 Conclusion
Hopefully this part of the guide has given you a insight into the different types of music production software available. As I said before make sure you explore all the different alternatives in each category and pick the software that matches what you require. Software is an important choice and a choice you will have to live with, so give it the time it deserves.

Beginners Guide To Music Production - Part 3 - Setting Up Your Studio

Written by Edward Cufaude for Rhythm Creation.
Musicians block is the musicians equivalent to writers block and most people who regularly produce their own tracks or write their own songs will suffer with musicians block at some point. So if you are sitting in front of your instrument and/or equipment and no ideas are coming through, these tips and ideas may help to entice out a piece of music instead of forcing out a piece of music.

These ideas include techniques to help you look at your music and the creative process in a different way to what you would normally. Sometimes though the best thing to do is to actually come away and do something which will help to get those musical ideas flowing. This list contains ideas from both of these two different methods of stimulating your creativity…

  • Change the outcome of the end result that you are trying to achieve in the track or song you are writing. Most likely you are trying to write “the best song” you can. Change this to write the happiest or saddest song you can. Lower your standards and try to write a bad tune, it may just work for you.
  • Play around with your instrument and record yourself at the same time. When you have some spare time go back and listen to yourself playing. You never know you might just hear a musical phrase that you played by accident, but at the time you were playing you may not have even thought about using that phrase. On listening back when you are in a different mood, you will listen to it differently compared to when you actually played it. You can then take that phrase you found and work on it further.
  • Write your music with a purpose in mind. For example think of a scene in a film such as a car chase and write a piece of music that you feel would fit well with that scene, pretend that you were asked to write the soundtrack for it. Writing music for an occasion like a wedding could be another idea or for when someone goes up to receive a medal at the olympics. Visualizing a feeling in this way may be of help to you.
  • Sometimes the block can be mentally as you may not be challenging yourself enough with your music. You must have been a beginner to writing music at some point, when it was a new experience it must have been challenging because you were doing new things. So maybe you can come overcome musicians block by challenging yourself again. Set yourself new tasks or challenges, for example writing music in a completely different genre to what you are used to could be the challenge to kick start those ideas. If you write lyrics, try using a dictionary and a thesaurus to learn some words you have never heard of before. Find for example 5 words and challenge yourself to write a track incorporating those words into the lyrics.
  • Limit the equipment you use to produce your tracks, I did this recently by limiting myself to creating a track using a specified list of equipment and effects and also using recorded samples from my voice only (I usually use a lot of synths). Some of the sounds and ideas wouldn’t have come about had I not limited myself. I wrote a post about this called Do Musicians Use Too Much Equipment. You may just find that you have too many options available to you with the equipment you use and so limiting yourself can let you concentrate on the actual music more. I also found doing this quite fun too and I will be doing it again.
  • You often hear motivational experts talking about taking lots of small steps instead of large ones to achieve an ultimate goal. Refocusing your outcomes by concentrating on the percussion or the bassline only may be a way you may find will work for you.
  • Remove distractions from your working area. If the distractions are too easy to turn to then your not going to put your full concentration into your music. Remove Playstations and TVs from the room you work in. If you working on a computer uninstall any games that are all too easy to click on or stop your email software from automatically notifying you everytime a email comes in.
  • Change the enviroment you work in, move into the attic or the garden shed if you think it could help or make your current enviroment more relaxing. Maybe a better chair is what your looking for. Change your enviroment too by going for a walk, I find some of my better ideas come about whilst I am walking.
  • If you use a synthesizer or soft synth, why not sit there messing around with it creating sounds and saving the settings for use later on. Some of your best sounds will come out of your synthesizer when you are messing around with it rather than looking to create a specific sound. Not only will you start creating a big bank of your own sounds, but when it comes to creating your tracks you will find that you have already created the perfect sound your looking for.
  • Set up a microphone and record samples for use later on. This works like the synth idea above as you will start creating a big sample collection of your own to call on at a later date. Go round your house finding objects which make sounds that could possibly be used later on. Doing this will allow you to find samples which others won’t have, these sounds could be used in your drum tracks for example or layered with other sounds to make new sounds.
  • Listen to new music that you wouldn’t normally listen to. Listen to the structure and the way that musical phrases are strung together. Listen to the production and try to place yourself in the mind of the composer and learn as much as you can from the techniques you can hear. Find music from different countries around the world and borrow ideas that you can incorporate into your own style.
  • Remix a track instead of writing your own. You will find that all the ideas of the track are already there, all you have to do is bring your own style to the track. If you can’t find a good track to remix try visiting Reeemix, a web site that we recently featured which contains current remix competitions from around the world. You never know you might win one.
  • Go back and redo or remix a track that you have created yourself. You may find that one of the tracks you created a long time ago has some great ideas in there, but you now know how to do things better and so can do a better job. Change a track into a different mood or genre. Do a new mix down for a track as you will have a different set of listening ears compared to when you first mixed it down and improve it.
Hopefully some of these ideas can help you if you are unfortunate enough to be going through a musicians block. You may find some of these ideas are just not for you, everyone is different but you can try them. Its got to be better than sitting around staring into space because no ideas are coming out.

If you have any ideas or techniques you use to stimulate musical creativity tell us in the comments of this post. You may just help out a fellow musicians

Article written by Edward Cufaude for Rhythm Creation.
Recently I completed a remix as an entry into a remix contest. I haven’t done too much remixing before but I think I did pretty well with the track I remixed and thought I would share my thoughts, tips and ideas about the remixing process and what seemed to work well for me when remixing.

The track I remixed was called Nude - Dreams for their remix contest. You can hear the end remix that I came up with on my MySpace Page.

I found myself approaching the remix very differently to the way I would normally go about making a track completely from scratch. The reason is that most of the musical ideas are already there in front of you in the original and it is less about musical creativity and making sounds and more focused towards musical arrangement.

The main aim I started with was to take the track, try to keep the main elements and feel but add my own style to it. It is a balance I think you want to try to get right. You don’t want to sound too much like the original mix, but you don’t want to stray too far from the original that it wouldn’t really be classed as a remix. To achieve this aim I think it is a good idea to limit the amount of times you listen to the original. Listening too much could slow your creativity as the original might stick in your head.

In the contest I took part in, you were given the loops of each part/instrument of the track and the vocals. The first job I did was to cut these loops up and save individual hits of drums/instruments ready for import into Reason. For example I took kick, snare, and hat samples from the drums, a few bass notes from the baseline etc. I then cleaned all these individual hit samples up slightly by fading in or out the first and last few milliseconds to remove any of those nasty clicks you get.

Next I decided I wasn’t keen on the original 135bpm as I found that speed slightly too fast for my style of drums so I slowed it down to 124bpm. I noticed that most of the other current entries had stuck to the 135bpm and that is just fine, but if you do want to change the bpm your going to have to do either some time-stretching of any loops or your going to have to cut up each note in the loop and retrigger the samples.

It’s probably best if your using the loops to decide on a bpm and stick to it, otherwise it can be a real pain going and re-timestretching loops later. Timestretching can introduce some unwanted effects such as echos so you don’t want to go too overboard with huge changes in tempo (unless you want these effects).

I found that cutting loops into phrases allowed me to be a bit more experimental as you have more control over when each phrase will get triggered. It’s better than just putting the full loop over the top as you can start to add your own timings and variations of these phrases much easier later on.

Once I had the loops and samples in the shape I wanted them in, I started to import them into Reason. Using a sampler such as those in Reason which allows multiple samples to be allocated to different keys on the keyboard really worked well here. You can set out all your cut up loop phrases so they can be played in order. You will also find it easier if you tune any of the individual samples to their appropiate keys at this point too.

As you can see I spent lots of time preparing the samples and importing them before even trying to lay any sort of track out. I had basically setup every part of the original mix and made it possible to play every part easily on the keyboard too. This can be a bit time consuming at first but once this is done the fun begins.

I started to play with the drums as this is where I usually start with my own tracks. I wanted to try and keep as many of the original drum samples in as possible, I think this is a good way of trying to achieve the aim of not go too far away from the original but the drum tracks is the place in a remix where you can really give a remix your own style. I only introduced a few new drum sounds when I couldn’t get the sound I wanted by layering these new samples with the originals.

For each of the instrumental parts I was to play along to the original track and then to go and play along to my own beat and try and vary it slightly in both timing and note sequence but sticking to the same set of notes used in the original. It seemed to work for me and the track built up reasonably quick.

Adding your own parts to make the track stand out from other remixes in a contest is I think a good idea. Use the same scale/notes as the other instruments and try to make it fit well. As long as you don’t make it too different and have enough sections from the original you should be ok. I added two new main sections that were not in the original.

Firstly a synth line that just went for 16 bars, it is smack in the centre of the track but it fits well, uses the same scale, it’s short as I don’t think you should make any personalised sections that stand out too long as that would have broken my main aim. Next I added a guitar sound but I faded it back into the mix a lot to disguise it. Putting a sound further back in the mix allows you to make a section go for longer without going too far off track.

When adding your own sections it is a good idea to not use any copyrighted samples that you don’t own if your entering a remix contest which has the possibility of release. It saves hassle later and there are loads of great sites for free sounds.

Effects is where you can again add your own mark to the track so you will want to do this similarly to how you would normally. Careful not to add too many effects especially if the samples you were given already have a lot of effects on. During mix down stage try to emulate the original in terms of overall frequency levels, if the original mix down sounds brighter than yours, then your remix is going to sound dull. Same goes with overall volume, use a limiter to bring your track upto the same volume levels without distorting your track.

Anyway those are my thoughts on producing a remix that came out of personally doing one. If anyone has anything to add that they think is important or different views on remixing please add them to the comments of this post. If your looking for a remix contest to have a go at, try the site Reeemix.

Article written for Rhythm Creation by Edward Cufaude